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Developing for the
Microsoft SideWinder 3D Pro

June 24, 1996

Introduction

The Microsoft® SideWinder™ 3D Pro joystick incorporates digital-optical technology for precision, speed, and reliability. Using the joystick is simple: it doesn't drift, it requires no calibration, it offers more buttons, more axis control (four degrees of freedom), and faster poll time. In other words, it gives you more time to render cool graphics that enhance game play.

Supporting the SideWinder 3D Pro Joystick

The SideWinder 3D Pro includes a minidriver to DirectInput™. To find out if a SideWinder 3D Pro is installed, you don't have to interpret the Registry settings; all you need to do is enumerate the currently selected joystick devices. The following console-application code fragment lists the OEM product name for all 16 joysticks:

#include <windows.h>

#include <mmsystem.h>

#include <regstr.h>

#include <stdio.h>



MMRESULT joyGetOEMProductName(UINT id, LPTSTR pszName);



void main(void)

{

 TCHAR szNameDevice[256];

 UINT i;



 for (i=JOYSTICKID1; i< joyGetNumDevs(); i++)

 {

  printf("JOYSTICKID#%d : ", (i+1));

  if (joyGetOEMProductName(i, (LPTSTR) &szNameDevice[0]) != ERROR_SUCCESS)

  {

   printf("None\n");

  }

  else

  {

   printf("%s\n", szNameDevice);

  }

 }

}

Tip   Don't forget to link your code with Winmm.lib. You can do a string compare for the name of the selected device with "SideWinder 3D Pro."

The following code fragment gets the OEM product name for the joystick device.

MMRESULT joyGetOEMProductName(UINT id, TCHAR * pszName)

{

 JOYCAPS JoyCaps;

 TCHAR szKey[256];

 TCHAR szValue[256];

 UCHAR szOEMKey[256];



 HKEY hKey;

 DWORD dwcb;

 LONG lr;



// Note: JOYSTICKID1-16 is zero-based; registry entries for VJOYD are 1-based.

 id++;  

 if (id > joyGetNumDevs() ) return JOYERR_NOCANDO;



// Open .. MediaResources\CurrentJoystickSettings

 joyGetDevCaps((id-1), &JoyCaps, sizeof(JoyCaps));

 sprintf(szKey,

   "%s\\%s\\%s",

   REGSTR_PATH_JOYCONFIG,

   JoyCaps.szRegKey,

   REGSTR_KEY_JOYCURR);

 lr = RegOpenKeyEx(HKEY_LOCAL_MACHINE, (LPTSTR) &szKey, 0, KEY_ALL_ACCESS, &hKey);

 if (lr != ERROR_SUCCESS) return JOYERR_NOCANDO;



// Get OEM Key name

 dwcb = sizeof(szOEMKey);

 sprintf(szValue, "Joystick%d%s", id, REGSTR_VAL_JOYOEMNAME);

 lr = RegQueryValueEx(hKey, szValue, 0, 0, (LPBYTE) &szOEMKey, (LPDWORD) &dwcb);

 RegCloseKey(hKey);

 if (lr != ERROR_SUCCESS)

 {

  *pszName = 0;

  return JOYERR_NOCANDO;

 }



// Open OEM Key from ...MediaProperties

 sprintf(szKey, "%s\\%s", REGSTR_PATH_JOYOEM, szOEMKey);

 lr = RegOpenKeyEx(HKEY_LOCAL_MACHINE, szKey, 0, KEY_ALL_ACCESS, &hKey);

 if (lr != ERROR_SUCCESS) return JOYERR_NOCANDO;



// Get OEM Name

 dwcb = sizeof(szValue);

 lr = RegQueryValueEx( hKey,

           REGSTR_VAL_JOYOEMNAME,

           0, 0,

           (LPBYTE) pszName,

           (LPDWORD) &dwcb);



 RegCloseKey(hKey);

 if (lr != ERROR_SUCCESS)

  return JOYERR_NOCANDO;

 else

  return JOYERR_NOERROR;

}

The SideWinder 3D Pro supports x and y axis rotation, throttle-slide control, an eight-way hat switch, and eight buttons. The following JOYCAPS members show the control capabilities:

SideWinder 3D Pro Control Capability

JOYCAPS Member Control Capability
jc.wXmin = 0 Minimum x axis
jc.wXmax = 65535 Maximum x axis
jc.wYmin = 0 Minimum y axis
jc.wYmax = 65535 Maximum y axis
jc.wZmin = 0 Minimum throttle-slide control axis
jc.wZmax = 65535 Maximum throttle-slide control axis
jc.wRmin = 0 Minimum z rotation (rudder) axis
jc.wRmax = 65535 Maximum z rotation (rudder) axis
jc.wNumButtons = 8 Eight buttons available

Polling the SideWinder 3D Pro Joystick

Polling a typical joystick can take anywhere from 1.2 to nearly 8 milliseconds. That's way too slow for most game developers: they'd rather use that precious time for graphics rendering and play action.

Because the SideWinder 3D Pro uses Digital Overdrive technology, you can use a single poll call to get information about all four axes, eight buttons, and the status of the eight-way hat switch in an average of 800 microseconds! This makes it unnecessary to poll each button and axis separately. The following code module demonstrates how this API is used by getting the SideWinder 3D Pro data from DirectInput:

// Reminder:  You need mmsystem.h and you must link with winmm.lib

#include <windows.h>

#include <mmsystem.h>



BOOL GetJoyData()

{

 JoyInfoEx jix;

 int nJoyID = JOYSTICKID1;

 char szErr[256];



 memset(&jix, 0x00, sizeof(JOYINFOEX)); // For good measure.

 jix.dwSize = sizeof(JOYINFOEX);



 // NOTE:  With Midas, it takes no more time to return all 

 // information from the joystick than it does to get only

 // the button states or axis.

 //

 jix.dwFlags = JOY_RETURNALL;

 strcpy(szErr,"");



 // JoyGetPoxEx will fill in the joyinfoex struct with all the

 // joystick information.

 //



 switch(joyGetPosEx(nJoyID, &jix))

 {

  case JOYERR_NOERROR: // No problem.

   break;



  case MMSYSERR_NODRIVER:

   strcpy(szErr,"The joystick driver is not present.");

   return FALSE;



  case MMSYSERR_INVALPARAM:

   strcpy(szErr,"An invalid parameter was passed.");

   return FALSE;



  case MMSYSERR_BADDEVICEID:        

   strcpy(szErr,"The specified joystick identifier is invalid.");

   return FALSE;



  case JOYERR_UNPLUGGED:        

   strcpy(szErr,"Your joystick is unplugged.");

   return FALSE;



  default:

   strcpy(szErr,"Unknown joystick error.");

   return FALSE;



 }   // End of switch.



 //

 // This is where you get the axis and buttons info.

 // All axis are in the range 0 to 65535.

 // jix.dwXpos - X position.

 // jix.dwYPos - Y position.

 // jix.dwZPos - Throttle slider control.

 // jix.dwRpos - Z Rotation position.

 //

 // To see if button 1 is pressed: 

 //    (jix.dwButtons & JOY_BUTTON1) ? PRESSED : NOT_PRESSED;

 // likewise for the other buttons JOY_BUTTON2, JOY_BUTTON3 … 

 // JOY_BUTTON8

 //

 // Hat switch (POV) is in jix.dwPOV.

 // The range is 0 to 35900 and the value is -1 if the 

 // hat switch is not pressed.

 //

 return TRUE; 

} // GetJoyData()

Using the SideWinder 3D Pro Joystick with MS-DOS Games

You can use the SideWinder 3D Pro joystick in an MS-DOS box under Windows® 95. The SideWinder 3D Pro is optimized for Windows 95 games. If you run MS-DOS games under Windows 95, the minidriver will be giving you joystick data in Digital Overdrive mode, but the joystick data will only be for CH Flightstick Pro, or ThrustMaster® emulation. You won't get the full benefit of Digital Overdrive, since MS-DOS games use analog.

When Digital Overdrive is Used

Environment Digital Overdrive
Windows 95 DirectInput Yes.
MS-DOS under Windows 95 Yes.
MS-DOS No; use CH/TM Analog emulation switch.

Questions and Answers

What about calibration?

None is required; SideWinder 3D Pro is self-calibrating.

Can I write non-Windows 95 games (for example MS-DOS native games) that take advantage of the Digital Overdrive mode?

At the moment, no. If you're interested in doing this, send e-mail to swinddev@microsoft.com.

If I need additional information, who do I talk to?

Send e-mail to swinddev@microsoft.com. Make sure you include your name, your company name, and your question.

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